The license with our original publisher expired, so the game became fully ours again. But of course it needs to make business sense as well. During the more than six years when we worked on Overlord, we recharged with fresh ideas for the series. Lennart Sas: Age of Wonders has always been very dear to us, like our first love. Can you tell us about the journey to getting this game into production? Peter Sahui: First off, congratulations on announcing Age of Wonders III! A lot of people have wished for this news, but very few were expecting it – it’s been ten years since Age of Wonders: Shadow Magic came out in 2003. Sadly I wasn’t able to include every question sent in (I received some separately from the comments to my original post), but I hope this Q&A will address some of what you guys (and I) had in mind. Fond memories of the earlier games, Triumph’s promise of further improvements, and gorgeous early screenshots all piqued my interest in Age of Wonders III and it didn’t hurt that the most recent AoW game, Shadow Magic, held up well when I replayed it to prepare for this interview. In AoW, players build up their cities, recruit armies of soldiers and elves, cannons and dragons, and then pit them against rivals in a tactical combat minigame, a la Master of Magic. Age of Wonders III: Slog and counter-slogĪs promised, here’s the Age of Wonders IIIQ&A with designer Lennart Sas of Triumph Studios!īy way of introduction, Age of Wonders is a high fantasy, turn-based strategy series that has been around since the late 1990s.Age of Wonders III Q&A with Lennart Sas. ![]() Ratkin with high intelligence scores can choose any of the following: draconic, gnoll, goblin, orc, or Undercommon. If a ratkin loses a saving throw against disease, he becomes a carrier and can transmit the disease through his bite for 1d4 days. Ratkin Immunity: Ratkin are immune to disease. Low-light Vision: Ratkin can see twice as far as humans in conditions of dim light. A ratkin is considered proficient with a bite attack. Normal Speed: Ratkin have a base speed of 30 feet.īite: A ratkin can bite an opponent for 1d4 points of damage. Medium: Ratkin are Medium creatures and have no bonuses or penalties due to their size. +2 Dexterity, +2 Intelligence, -2 Strength: Ratkin are quick in both body and mind, but physically weak. Still, a ratkin may be tolerated when isolated from other ratkin, and his skills often determine his worth. As ratkin have a reputation for being dirty disease carriers, most races give them a wide berth. Relations: Ratkin tend to get along with other “outcast” races, such as half-ogres, half-orcs, and saurians, or any race that is a minority in the geographic area. ![]() the wild, ratkin form bands that follow more aggressive tribes, picking the scraps left over from vicious raids. While ratkin appreciate protective laws, they are unconvinced that the authorities have their interests at heart. ![]() In the cities, ratkin congregate in slums or sewers. Society: Ratkin tend to form small tribes or bands, living in areas that other races avoid. This unfortunately makes them resemble were-rats and many small ratkin communities were wiped out during a were-rat infestation “just to make sure.” Physical Description: Ratkin generally look like humanoid rats, roughly human size with a rat’s head and tail and covered in hairy fur.
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